

You'll have food and safety = +10 Morale, +12 Clansmen, +12 Fighters, +1 Varl, +1 Ship Addition (for waterfall event) (BEST OPTION) Here's food, you'll have to find safety elsewhere = -10 Supplies, +10 Morale.Trade routes are empty.' Of the two dozen humans, half look like they've seen battle. Progression leads to - 'The basics,' the varl says. Slow the boats and ask their needs = Progression.Toss supplies to them as you pass, but don't stop = -10 Supplies, +10 Morale.They look hungry, but can they be trusted? You probably look similar going anywhere with Iver. Slow the ships! Everyone search for them = -5 Supplies, -2 Clansmen, -10 Morale, -2 RenownĪ desperate-looking lot of adults and a varl stand on the shoreline, waving you down.Wait to see where the boys resurface = -2 Clansmen, -10 Morale, -4 Renown.Shout for someone to tie off and jump in = -1 Clansmen, -5 Morale.Throw ropes to them = -1 Clansmen, -5 Morale (BEST OF ALL BAD CHOICES).

Your longship is too far ahead for you to jump in and save them (If you made the right choice for Pt.1 then this will automatically solve itself and is the only way to get a positive outcome). 'Faksi! Danr! My sons! There!' The two rowdy boys have fallen overboard and slip under the turbulent waters quickly. While bracing for more collisions, you hear a mother shout.

We're at war until Arberrang = Only way to get good result from a following event (BEST OPTION take this choice if this is one of the first 3 events)

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